Intrinsically musical game worlds: abstract music generation as a result of gameplay

2019 
This poster submission explores the concept of nuanced dynamic music generation as a core game mechanic. The world in which this game is set is intrinsically musical. All events and actions in the world add to the music rather than being sound effects that are layered over top of a soundtrack. The music that is generated is often more of a rhythmic soundscape than a song in this game. The goal of the game is not to play a song correctly. Rather, it is to navigate a world, complete puzzles and kill enemies. Playing the game well will sound more musical than playing it poorly. This concept explores a new realm of creative opportunity for game designers. For example, musically cohesive audio can provide clues to a player for how to progress through a level. This core mechanic has the potential to engage a player in ways that most games do not.
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