Realistic 3D Terrain Roaming and Real-Time Flight Simulation

2014 
This paper presents an integrate method, which can provide access to current status and the dynamic visible scanning topography, to enhance the interactive during the terrain roaming and real-time flight simulation. A digital elevation model and digital ortho-photo map data integrated algorithm is proposed as the base algorithm for our approach to build a realistic 3D terrain scene. A new technique with help of render to texture and head of display for generating the navigation pane is used. In the flight simulating, in order to eliminate flying “jump”, we employs the multidimensional linear interpolation method to adjust the camera parameters dynamically and steadily. Meanwhile, based on the principle of scanning laser imaging, we draw pseudo color figures by scanning topography in different directions according to the real-time flying status. Simulation results demonstrate that the proposed algorithm is prospective for applications and the method can improve the effect and enhance dynamic interaction during the real-time flight.
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