Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environment

2012 
We present a system to evaluate and improve visual guidance systems and signage for pedestrians inside large buildings. Given a 3D model of an actual building we perform agent-based simulations mimicking the decision making process and navigation patterns of pedestrians trying to find their way to predefined locations. Our main contribution is to enable agents to base their decisions on realistic threedimensional visibility and occlusion cues computed from the actual building geometry with added semantic annotations (e.g. meaning of signs, or purpose of inventory), as well as an interactive visualization of simulated movement trajectories and accompanying visibility data tied to the underlying 3D model. This enables users of the system to quickly pinpoint and solve problems within the simulation by watching, exploring and understanding emergent behavior inside the building. This insight gained from introspection can in turn inform planning and thus improve the effectiveness of guidance systems.
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