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Physically Based Modeling

2001 
Physically based modeling has become an important new approach to computer animation and computer graphics modeling. Although physically based modeling is inherently a mathematical subject, the math involved needn’t be any more difficult nor esoteric than the math that underlies many other areas of computer graphics, such as ray tracing or surface modeling. Many papers on the subject have presupposed a specialized mathematical background that many members of the computer graphics community lack. Consequently, many capable computer graphics practitioners, despite their interest in the subject, have simply been put off by the density of the math.
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