Filtering motion signals from Microsoft Kinect® in the context of stroke rehabilitation

2019 
Purpose The Microsoft Kinect® sensor has been employed for developing serious games and for biomechanics analysis. Both applications, when combined in the context of motor rehabilitation, might provide relevant data for therapists. However, the reliability of clinical data obtained with Kinect® is affected by filtering parameters which should be chosen according to spectral characteristics of the signals. In this paper we aim at determining the spectral characteristics of kinematics data collected with Kinect® during a serious game and to suggest adequate filtering.
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