Computer surgery 3D simulations for a new teaching-learning model
2011
Using 3D computer simulations for training surgeons is not new, but neither is the use of e-learning for improving students knowledge acquisition. What we propose is to use 3D computer simulations in such a versatile way that those simulations could act as learning objects designed directly by those who own the experience we want to be transmitted. In order to achieve this goal, it is necessary to create a model in charge of communicating learning objects and simulators. This model ensures that, on the one hand, the simulation offers an interface to the learning process stable enough not to be affected by every small change. On the other hand, the model also ensures that the simulation offers a mechanism for adopting changes in the learning process. The key to solve this contradiction is to take the complex behavior of the simulation objects out of their control, leaving in them just very basic behaviors. This paper presents the problem and the design proposed to solve it in a more detailed way.
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