User Personality Modeling in Game-Based Training System for Mine Accident Rescue Troop

2009 
A game-based training system usually has its specific purpose. In our work, the system is designed for the mine accident rescue troop. When a mine accident happens, the conditions in the mine are extremely abominable, so the members are required not only to master the basic professional knowledge and skills but also to have good psychological diathesis, which are exactly our goals of designing this training system. In order to achieve the best results for each user, the personality model is applied to the system. In this paper, we firstly describe what the user’s personality model is. According to requirements of the system, we propose a user’s personality model. Moreover, we describe how we can use this model in the game-based training system and what we can benefit from the model. The requirements of psychological tests that used in the game and the expression of the user’s behaviors will be discussed, as well as the storage structure of the game log and user profile. At the end we make an experiment to test the correctness of personality traits descriptions gotten form personality model.
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