Licking planets and stomping on buildings: children’s interactions with curated spaces in virtual reality*

2018 
This visual essay draws upon data from a commercially funded project on which I was the lead researcher (Yamada-Rice et al. 2017). The study was undertaken to develop a set of best practices for the production of Virtual Reality (VR) content for children. The project combined large-scale quantitative data from a global survey with qualitative methods used to observe and interview a smaller sample of 8–12 year-olds. There was also a health and safety element that tested for changes in vision and balance pre and post VR use. This article draws from the qualitative dataset that investigated children’s interaction with a range of VR content and devices, the aspects that engaged them and how easy it was to use.
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