Mathlink Network Programming in Mathematica

2001 
Preface Acknowledgments Part I. Basics: Introduction 1. Connecting the front end and the kernel 2. Compile AddTwo program 3. Transfer time over MathLink 4. Debugging MathLink programs Part II. Applications: 5. Turtle graphics 6. Cellular automata 7. MovieDigitizer 8. Object-oriented programming 9. Implementing an event driven mechanism 10. Creating a window object 11. Application of a window object 12. Writing an interactive graphics system 13. Linking Mathematica sessions Appendix A - Questions and answers for MathLink Appendix B - Documents and information.
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