Exploiting Obstacle Geometry to Reduce Search Time in Grid-Based Pathfinding

2020 
Pathfinding is the problem of finding the shortest path between a pair of nodes in a graph. In the context of uniform-cost undirected grid maps, heuristic search algorithms, such as A ☆ and weighted A ☆ ( W A ☆ ), have been dominantly used for pathfinding. However, the lack of knowledge about obstacle shapes in a gird map often leads heuristic search algorithms to unnecessarily explore areas where a viable path is not available. We refer to such areas in a grid map as blocked areas (BAs). This paper introduces a preprocessing algorithm that analyzes the geometry of obstacles in a grid map and stores knowledge about blocked areas in a memory-efficient balanced binary search tree data structure. During actual pathfinding, a search algorithm accesses the binary search tree to identify blocked areas in a grid map and therefore avoid exploring them. As a result, the search time is significantly reduced. The scope of the paper covers maps in which obstacles are represented as horizontal and vertical line-segments. The impact of using the blocked area knowledge during pathfinding in A ☆ and W A ☆ is evaluated using publicly available benchmark set, consisting of sixty grid maps of mazes and rooms. In mazes, the search time for both A ☆ and W A ☆ is reduced by 28 % , on average. In rooms, the search time for both A ☆ and W A ☆ is reduced by 30 % , on average. This is achieved while preserving the search optimality of A ☆ and the search sub-optimality of W A ☆ .
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