Curating Games in the Asia Pacific Region

2019 
Videogames are rapidly becoming a major medium of contemporary art. As videogames move into the popular and conceptual mainstream with exhibitions occurring at major international spaces, how are the complexities of this new medium playing out among arts workers, collectors and the spaces in which games are exhibited? More specifically, how are curators, artists and institutional spaces within the Asia Pacific region responding to the opportunities and challenges posed by videogames in arts practice? Are best practices being adopted from US and European models, or, given the Asia Pacifics standing as the largest producer and consumer of videogames, and recognising its long history of videogame art from exponents such as Feng Mengbo and Cao Fei, are distinct and region-specific trends emerging? This panel considers future and present practices in the curation of contemporary videogame art.
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