Gesture 3D Modeling for Traditional Javanese Dance
2018
This work proposes how to build knowledge for 3D Modeling Gesture Javanese Dance. Trajectory build from precision movement from the original (real) dancer. By using basic motion 3D primitive and survey data, the degree of freedom (DOF) movement and roll-pitch-yaw rotations, could be detected. After, to get the motion gesture from motion capture, we create lots of joints which have complexity as a human dance. At the end, the purpose why we create skeletons for hands and legs also get the data gestures, is to calculate the difference percentage (error) from the gestures basic motion 3D primitive by survey data and by motion capture.
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