Can interactive, motion-capture-based rehabilitation in an inpatient stroke population increase physical activity levels for people undergoing rehabilitation for stroke?
2017
Background: High intensity targeted practice aids functional recovery
for stroke survivors, however clients spend much of their time in rehabilitation
being inactive. Interactive, motion-capture-based rehabilitation
provides an option for therapy that may be more engaging and motivating.
Aims: To determine if interactive, motion-capture-based rehabilitation
can increase the activity levels of stroke survivors in inpatient rehabilitation
compared to usual care, particularly during therapy time. Methods: Patients (n ź 66) admitted to two subacute rehabilitation units
with recent (<6 months) stroke were randomly allocated into usual care
or an intervention group. The intervention group used the Jintronix
system (http://www.jintronix.com/), utilising a motion-capture camera
to allow body movements to drive gameplay, completing prescribed
games targeting their rehabilitation needs. The control underwent
group exercises on one unit and 1:1 therapy with a rehabilitation assistant
on the other unit. Both groups wore ActivPAL (PAL Technologies,
Glasgow, UK) activity monitors continuously for seven days. Activity
levels were quantified by percentage of time spent upright and compared
using t-tests. Results: During therapy time, the intervention group spent more time in
upright positioning (UP) performing standing and stepping tasks (55
%UP), than the usual care group (45 %UP) (p ź 0.01). Activity levels for
awake hours of the day were similar between the groups (usual care 14
%UP, intervention 12 %UP, p ź 0.24). Conclusions: These results demonstrate that using the technology platform
increased the amount of time in standing activity during therapy.
The implications of this for reducing sedentary time and improving functional
mobility warrant further investigation.
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