ESTUDO DE USABILIDADE DO JOGO DIGITAL SOLITAIREQUIZ EM UM GRUPO DE IDOSOS

2020 
The increasing number of elderly in Brazil, ends up generating the growth of a population without work activities. Digital games are emerging as an option that is being used often to offer distraction, fun, physical and mental health to the elderly. This article presents the analysis of the use of SolitaireQuiz game by five elderly between 60 and 100 years. Qualitative research was used as a methodology, and the instruments for collection were questionnaire and observation. As a result, it was noticed that although the elderlies were able to play, only one participant won the game and most reported that they had difficulty understanding the rules of the game, emphasizing that they had little time to understand them. In future works could be relevant seek knowing the participants' suggestions in order to improve the game. Or, this same research could be performed in other countries, resulting in a comparison of identical but resident audiences in different countries.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    0
    Citations
    NaN
    KQI
    []