e-du box: educational multimedia with tangible-enhanced interaction

2008 
Media resources usage has significant impact on children literacy in the first school years in Brazil [5]. Computer software and tangible interfaces can help engage pupils in effective learning activities. Tangible interfaces built with familiar objects of our everyday lives such as wood and tissues are well accepted by pupils. In this work, we detail our design and evaluation of e-du box -- an educational, authoring and sharing multimedia platform including a tangible companion that provides feedback for users. We employed a participatory design process based on providing supports intended to help children engage in different tasks. We could elicit a list of design guidelines for this specific application. We discuss our experience with this design approach and explore its implications.
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