Navigation of Resources from Tangible Object Recognition to Improve Virtual Tours in Botanical Gardens

2020 
In order to create an immersive application that allows access to digital resources through the creation of a navigation structure based on recognition of tangible objects, a study is presented where a group of 12 people interact with the proposed model and evaluate the experience with the immersive model. The results showed a great acceptance in terms of ease of use and comfort surpassing the average usability scale system, the aspects to be taken into account has to do with the functionalities that are expected to implement according to the comments of the participants so it is concluded that the development of the application meets expectations. It is expected to add more features with the motivation of achieving a great reception by the community taking into account the future integrations and learning that makes part of the possibilities that this technology offers both visitors and researchers in the areas addressed by the implementation of this application.
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