Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure

2015 
This paper proposes a technique for predicting the opponent's next action accurately by combining the k-nearest neighbor algorithm and a substring tree structure. Furthermore, our AI, employing the proposed technique, is enhanced by the implementation of Boltzmann equation control. The proposed method and the enhanced AI are evaluated on a fighting game AI competition platform, and their results attest to their effectiveness.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    4
    References
    4
    Citations
    NaN
    KQI
    []