A RESEARCH ON A 3 DIMENSIONAL SIMULATING CONTENTS FOR LEARNING ENVIRONMENT

2006 
The main purpose of this research is to construct a learning environment utilizing 3-dimensional simulating contents based on the experience of which subjects are aquatic animals and their inhabiting environments in an aquarium. On producing the simulating model of a fish tank, the goal was set to provide a prepared environment that allows users to be involved independently in through their experience. This simulating model provides two kinds of points of view. One is “Outside view”and the other is “Diving view.”It is expected for users to recognize simulated experiences as learned one through the intuitive operation of interfaces provided to switch two points of view. After preparing 3-dimensional simulating content, the examination was held to confirm two points of view; one is the way of retrieval and the other is the way of providing information on each fish. Providing the points of view on the simulating contents that cannot be realized with the living fish in the actual ocean, users can realize a kind of experience through “discovery”and “awareness”with intuitive operation and action. In other words, simulating 3D environment can lead users to be involved in a self-directed learning through the comparison and trial.
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