e-EMOTION CAPSULE: As artes digitais na criação de emoções

2019 
This paper describes the process of creating the multidimensional artifact "e-EMotion-Capsule" that explores immersiveness to generate emotions through the creation of impactful environments. E-EMotion-Capsule's multidimensional perspective allows participants to experience different environments created using immersive technologies such as 360 video, virtual reality environments and mixed reality platforms. The participant puts on RV goggles to interact with the e-EMotion-Capsule artifact, becoming himself part of the immersive universe in which he became involved. Their own emotions trigger the cognitive functions of perceptive, symbolic and logical processing that determine their interpretation. The artifact uses the innovative 360-degree narrative concept in which body movement provides interactive, autonomous and personalized experimentation, coupled with visual and sound stimuli that fuse with the participant himself. Digital art incorporating this type of narrative induces the participant to assume the role of the main character, unleashing in this the duality between reacting and acting, between observing and provoking, breaking indifference and generating unrest. The construction of the artifact was validated with a set of tests that focused on programming, interface design and measurement of the ability to generate emotions. The experience within the universe created by e-EMotion-Capsule allows each person to build their own experimentation, navigating the artistic space guided by their own cognitive sense.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    4
    References
    3
    Citations
    NaN
    KQI
    []