Creating the Main Game Structure
2013
In this chapter, we will lay out the framework that we will use for the Tick Tick game. We will build the game upon the library that we have developed and used in the Penguin Pairs game. This means that we already have a basic design for handling game states and settings, a hierarchy of game objects and more. We also show in this chapter how to distribute the code of a complex class with many methods over several files (using partial classes). Furthermore, we discuss exceptions in this chapter and we show how they can be used to make your game more robust.
Keywords:
- Correction
- Source
- Cite
- Save
- Machine Reading By IdeaReader
0
References
0
Citations
NaN
KQI