Point-based Rendering Method for Huge 3D Models

2005 
Advancement in modeling technologies has enabled us to obtain very huge 3D models. Butthe conventional rendering methods are not rapid enough for rendering such models inter-actively. In this paper, we verify a system for effectively rendering models based on usingthe Point-Based Rendering technique. In addition, we present the extension of SequentialPoint Trees to Sequential Point Clusters. This method is accomplished by using positionalclustering, which can reduce the amount of processing data. We have verified the efficiencyof our proposed method by rendering very huge models, and demonstrated the superiority ofclustering over other methods.
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