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A Design of Effective NPC AI Patterns Using the Theory of 'Flow' and FSM in the Adventure Game
A Design of Effective NPC AI Patterns Using the Theory of 'Flow' and FSM in the Adventure Game
2014
Se-Woong Oh
Hee min Kang
Young-Jin Cho
Man-Sik Lim
Sang-Muk Kim
Jong-Beom Lee
Ko-Eun Sin
Ji-Hoon Lee
Myung Ju Kang
Chan Il Park
Jongwon Lee
Hyoun-Ju Oh
Sang-Jung Kim
Keywords:
Artificial intelligence
Computer science
Adventure
Correction
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