Streaming compression antialiasing procedure for deferred shading
2015
It can systems and methods for receiving fragment data for a pixel of an image at a deferred shader stage of a rendering pipeline, and for identifying one or more surfaces in the pixel based on the fragment data to be created. Furthermore, each identified surface is stored as an entry in a buffer geometry (G-buffer) corresponding to the pixel if a memory overflow condition for the G-buffer is not satisfied. In one example, a weight is assigned to each surface in the G-buffer based on a coverage of the pixel by the surface or an occlusion status of the surface, and a color for the pixel is resolved on the basis of the assigned weights.
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