Virtual reality headset using a gaze-synchronized display system
2019
We present a concept for virtual reality (VR) headsets which is inspired by the design of the human eye itself. By using a rotatable display system which resembles a mechanical copy of the eye, we achieve a high resolution at the foveal spot and lower resolution in the periphery while maintaining a large field of view. Fast and accurate retinal eye tracking by observing the blind spot on the fovea centralis is possible with this solution. The vergence-accomodation conflict can be solved potentially by integrating an off-the-shelf tunable lens.
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