A videogame as a support tool for dyslexia therapy using the GDevelop platform

2019 
One of the most relevant problems in the educational context regarding the learning process is dyslexia, which is understood as a reading and writing learning disorder that is persistent and specific. This article presents the construction of a platform-type video game as a support to treat dyslexia in order to apply the therapies performed to subjects with dyslexia in the educational context more effectively and playfully. The proposed videogame was developed in GDevelop, an open platform oriented to events, which allows the game to be ported to different platforms (mobile, web, and desktop). The video game aims to support the execution of therapies to individuals with dyslexia that contributes to the improvement of the learning process in terms of recognition, reading, and writing of basic words. Similarly, it seeks to promote the use of platforms for the construction of video games aimed at non-developers for the development of resources aimed at rehabilitation.
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