Efficiency Means the Game Ringo the Classroom Physical Education
2019
Topicality research is conditioned on the one hand, the value of the game Ringo, its diverse effects on the body, availability and implementation of the learning process of students, and the other - the need to verify its effectiveness and impact on the physical condition and physical fitness.
Goal - to determine the effectiveness of the use of the game Ringo the classroom for physical education.
Material and methods. In pedagogical experiment involved 64 students. The study was conducted during one semester. At the end of the pedagogical experiment measured and compared the performance of physical fitness and physical condition of students and conducted surveys. Methods: theoretical analysis and synthesis of these scientific literature, pedagogical experiment, pedagogical methods, in the form of survey questionnaires, physiological methods, teacher observation and mathematical statistics methods. poll
Research results. Results of surveys of students and observations regarding level of tricks and Ringo in the game demonstrate the possibility of successful mastering tricks and Ringo and the whole game in high school. In addition, it was found that the proposed pilot program allows you to maintain and improve the overall quality of physical performance and functional status of students in physical education. The experimental program verified introduction of Ringo in the game can be used by the educational institutions seeking to optimize the learning process.
Conclusions. Implemented a pilot program to study the game Ringo increased level of physical fitness of students EG. After the experiment, boys and girls EG showed better results in the development of skill and endurance (p 0.05). Increased respiratory rates (P <0.05) in boys and Girls EG. Results of the study indicate a positive impact of the game Ringo physiological indicators and indicators of physical fitness of students and their increased interest in this type of exercise.
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