Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality

2015 
This paper describes a novel approach in engaging citizen communities based on serious gaming incorporating integration of the physical and digital worlds through aggregation of Internet of Things (IoT) service with Augmented Reality (AR) data visualization. The IoT service is provided by the ekoNET solution providing real-time monitoring of air quality and other atmospheric condition environmental data. Data visualization is based on markerless AR methods optimized and adapted for the mobile platforms. Using these technologies we were able to demonstrate usage of real-time environmental data within ARvatar serious game developed for the purpose of enabling a novel as well as more entertaining and engaging way of raising awareness of environmental issues.
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