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Trickster

In mythology, and in the study of folklore and religion, a trickster is a character in a story (god, goddess, spirit, human, or anthropomorphisation), which exhibits a great degree of intellect or secret knowledge, and uses it to play tricks or otherwise disobey normal rules and conventional behaviour.The tricks Jacob plays on his twin brother Esau, his father Isaac and his father-in-law Laban are immoral by conventional standards, designed to cheat other people and gain material and social advantages he is not entitled to. Nevertheless, the Biblical narrative clearly takes Jacob's side and the reader is invited to laugh and admire Jacob's ingenuity–as is the case with the tricksters of other cultures'.Many native traditions held clowns and tricksters as essential to any contact with the sacred. People could not pray until they had laughed, because laughter opens and frees from rigid preconception. Humans had to have tricksters within the most sacred ceremonies for fear that they forget the sacred comes through upset, reversal, surprise. The trickster in most native traditions is essential to creation, to birth. In mythology, and in the study of folklore and religion, a trickster is a character in a story (god, goddess, spirit, human, or anthropomorphisation), which exhibits a great degree of intellect or secret knowledge, and uses it to play tricks or otherwise disobey normal rules and conventional behaviour. Tricksters are archetypal characters who appear in the myths of many different cultures. Lewis Hyde describes the trickster as a 'boundary-crosser'. The trickster crosses and often breaks both physical and societal rules. Tricksters '...violate principles of social and natural order, playfully disrupting normal life and then re-establishing it on a new basis.' Often, the bending/breaking of rules takes the form of tricks or thievery. Tricksters can be cunning or foolish or both. The trickster openly questions and mocks authority. They are usually male characters, and are fond of breaking rules, boasting, and playing tricks on both humans and gods. All cultures have tales of the trickster, a crafty creature who uses cunning to get food, steal precious possessions, or simply cause mischief. In some Greek myths Hermes plays the trickster. He is the patron of thieves and the inventor of lying, a gift he passed on to Autolycus, who in turn passed it on to Odysseus. In Slavic folktales, the trickster and the culture hero are often combined. Frequently the trickster figure exhibits gender and form variability. In Norse mythology the mischief-maker is Loki, who is also a shape shifter. Loki also exhibits gender variability, in one case even becoming pregnant. He becomes a mare who later gives birth to Odin's eight-legged horse Sleipnir. British scholar Evan Brown suggested that Jacob in the Bible has many of the characteristics of the trickster: In a wide variety of African language communities, the rabbit, or hare, is the trickster. In West Africa (and thence into the Caribbean via the slave trade), the spider (Anansi) is often the trickster. The trickster or clown is an example of a Jungian archetype. In modern literature the trickster survives as a character archetype, not necessarily supernatural or divine, sometimes no more than a stock character. Often too, the trickster is distinct in a story by his acting as a sort of catalyst, in that his antics are the cause of other characters' discomfiture, but he himself is left untouched. A once-famous example of this was the character Froggy the Gremlin on the early children's television show 'Andy's Gang'. A cigar-puffing puppet, Froggy induced the adult humans around him to engage in ridiculous and self-destructive hi-jinks. In later folklore, the trickster/clown is incarnated as a clever, mischievous man or creature, who tries to survive the dangers and challenges of the world using trickery and deceit as a defense. He also is known for entertaining people as a clown does. For example, many typical fairy tales have the king who wants to find the best groom for his daughter by ordering several trials. No brave and valiant prince or knight manages to win them, until a poor and simple peasant comes. With the help of his wits and cleverness, instead of fighting, he evades or fools monsters and villains and dangers with unorthodox manners. Therefore, the most unlikely candidate passes the trials and receives the reward. More modern and obvious examples of that type include Bugs Bunny and Pippi Longstocking.

[ "Humanities", "Anthropology", "Art history", "Literature", "Archaeology" ]
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