language-icon Old Web
English
Sign In

Norm (philosophy)

Norms are concepts (sentences) of practical import, oriented to effecting an action, rather than conceptual abstractions that describe, explain, and express. Normative sentences imply 'ought-to' types of statements and assertions, in distinction to sentences that provide 'is' types of statements and assertions. Common normative sentences include commands, permissions, and prohibitions; common normative abstract concepts include sincerity, justification, and honesty. A popular account of norms describes them as reasons to take action, to believe, and to feel. Norms are concepts (sentences) of practical import, oriented to effecting an action, rather than conceptual abstractions that describe, explain, and express. Normative sentences imply 'ought-to' types of statements and assertions, in distinction to sentences that provide 'is' types of statements and assertions. Common normative sentences include commands, permissions, and prohibitions; common normative abstract concepts include sincerity, justification, and honesty. A popular account of norms describes them as reasons to take action, to believe, and to feel. Orders and permissions express norms. Such norm sentences do not describe how the world is, they rather prescribe how the world should be. Imperative sentences are the most obvious way to express norms, but declarative sentences also may be norms, as is the case with laws or 'principles'. Generally, whether an expression is a norm depends on what the sentence intends to assert. For instance, a sentence of the form 'All Ravens are Black' could on one account be taken as descriptive, in which case an instance of a white raven would contradict it, or alternatively 'All Ravens are Black' could be interpreted as a norm, in which case it stands as a principle and definition, so 'a white raven' would then not be a raven. Those norms purporting to create obligations (or duties) and permissions are called deontic norms (see also deontic logic). The concept of deontic norm is already an extension of a previous concept of norm, which would only include imperatives, that is, norms purporting to create duties. The understanding that permissions are norms in the same way was an important step in ethics and philosophy of law. In addition to deontic norms, many other varieties have been identified. For instance, some constitutions establish the national anthem. These norms do not directly create any duty or permission. They create a 'national symbol'. Other norms create nations themselves or political and administrative regions within a nation. The action orientation of such norms is less obvious than in the case of a command or permission, but is essential for understanding the relevance of issuing such norms: When a folk song becomes a 'national anthem' the meaning of singing one and the same song changes; likewise, when a piece of land becomes an administrative region, this has legal consequences for many activities taking place on that territory; and without these consequences concerning action, the norms would be irrelevant. A more obviously action-oriented variety of such constitutive norms (as opposed to deontic or regulatory norms) establishes social institutions which give rise to new, previously inexistent types of actions or activities (a standard example is the institution of marriage without which 'getting married' would not be a feasible action; another is the rules constituting a game: without the norms of soccer, there would not exist such an action as executing an indirect free kick). Any convention can create a norm, although the relation between both is not settled. There is a significant discussion about (legal) norms that give someone the power to create other norms. They are called power-conferring norms or norms of competence. Some authors argue that they are still deontic norms, while others argue for a close connection between them and institutional facts (see Raz 1975, Ruiter 1993). Linguistic conventions, for example, the convention in English that 'cat' means cat or the convention in Portuguese that 'gato' means cat, are among the most important norms. Games completely depend on norms. The fundamental norm of many games is the norm establishing who wins and loses. In other games, it is the norm establishing how to score points. One major characteristic of norms is that, unlike propositions, they are not descriptively true or false, since norms do not purport to describe anything, but to prescribe, create or change something. Some people say they are 'prescriptively true' or false. Whereas the truth of a descriptive statement is purportedly based on its correspondence to reality, some philosophers, beginning with Aristotle, assert that the (prescriptive) truth of a prescriptive statement is based on its correspondence to right desire. Other philosophers maintain that norms are ultimately neither true or false, but only successful or unsuccessful (valid or invalid), as their propositional content obtains or not (see also John Searle and speech act).

[ "Public relations", "Social psychology", "Epistemology", "Law" ]
Parent Topic
Child Topic
    No Parent Topic