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Tone mapping

Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range. Print-outs, CRT or LCD monitors, and projectors all have a limited dynamic range that is inadequate to reproduce the full range of light intensities present in natural scenes. Tone mapping addresses the problem of strong contrast reduction from the scene radiance to the displayable range while preserving the image details and color appearance important to appreciate the original scene content.Regions of direct illumination and shadow on the Grand CanyonCartoon-like appearanceHDR Tone Mapping Example5 exposure tone mapping of the Isola Tiberina in Rome.3 exposure (-2,0,+2) tone mapped image of a scene at Nippori Station.HDR view from Tower Bridge in London tone-mapped from 5 exposures.HDR view from St Paul's Cathedral in London tone-mapped from 9 exposures.Tone mapped composite image of the Cornell Law School tower in Ithaca, New York. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range. Print-outs, CRT or LCD monitors, and projectors all have a limited dynamic range that is inadequate to reproduce the full range of light intensities present in natural scenes. Tone mapping addresses the problem of strong contrast reduction from the scene radiance to the displayable range while preserving the image details and color appearance important to appreciate the original scene content. The introduction of film-based photography created issues since capturing the enormous dynamic range of lighting from the real world on a chemically limited negative was very difficult. Early film developers attempted to remedy this issue by designing the film stocks and the print development systems that gave a desired S-shaped tone curve with slightly enhanced contrast (about 15%) in the middle range and gradually compressed highlights and shadows . Photographers have also used dodging and burning to overcome the limitations of the print process . The advent of digital photography gave hope for better solutions to this problem. One of the earliest algorithms employed by Land and McCann in 1971 was Retinex, inspired by theories of lightness perception .This method is inspired by the eye’s biological mechanisms of adaptation when lighting conditions are an issue. Gamut mapping algorithms were also extensively studied in the context of color printing. Computational models such as CIECAM02 or iCAM were used to predict color appearance. Despite this, if algorithms could not sufficiently map tones and colors, a skilled artist was still needed, as is the case with cinematographic movie post-processing.

[ "High dynamic range", "inverse tone mapping" ]
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