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Vector projection

The vector projection of a vector a on (or onto) a nonzero vector b (also known as the vector component or vector resolution of a in the direction of b) is the orthogonal projection of a onto a straight line parallel to b. It is a vector parallel to b, defined as The vector projection of a vector a on (or onto) a nonzero vector b (also known as the vector component or vector resolution of a in the direction of b) is the orthogonal projection of a onto a straight line parallel to b. It is a vector parallel to b, defined as where a 1 {displaystyle a_{1}} is a scalar, called the scalar projection of a onto b, and b̂ is the unit vector in the direction of b.In turn, the scalar projection is defined as where the operator · denotes a dot product, |a| is the length of a, and θ is the angle between a and b. The scalar projection is equal to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b. The vector component or vector resolute of a perpendicular to b, sometimes also called the vector rejection of a from b,is the orthogonal projection of a onto the plane (or, in general, hyperplane) orthogonal to b. Both the projection a1 and rejection a2 of a vector a are vectors, and their sum is equal to a, which implies that the rejection is given by Typically, a vector projection is denoted in a bold font (e.g. a1), and the corresponding scalar projection with normal font (e.g. a1). In some cases, especially in handwriting, the vector projection is also denoted using a diacritic above or below the letter (e.g., a → 1 {displaystyle {vec {a}}_{1}} or a1; see Euclidean vector representations for more details). The vector projection of a on b and the corresponding rejection are sometimes denoted by a∥b and a⊥b, respectively. The scalar projection of a on b is a scalar equal to where θ is the angle between a and b. A scalar projection can be used as a scale factor to compute the corresponding vector projection.

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