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Spacecraft design

The design of spacecraft covers a broad area, including the design of both robotic spacecraft (satellites and planetary probes), and spacecraft for human spaceflight (spaceships and space stations). The design of spacecraft covers a broad area, including the design of both robotic spacecraft (satellites and planetary probes), and spacecraft for human spaceflight (spaceships and space stations). Spacecraft design was born as a discipline in the 1950s and 60s with the advent of American and Soviet space exploration programs. Since then it has progressed, although typically less than comparable terrestrial technologies. This is for a large part due to the challenging space environment, but also to the lack of basic R&D, and to other cultural factors within the design community. On the other hand, another reason for slow space travel application design is the high energy cost, and low efficiency, for achieving orbit. This cost might be seen as too high a 'start-up-cost.'

[ "Spacecraft", "Boilerplate (spaceflight)", "Service module", "Unmanned spacecraft", "Orbital station-keeping" ]
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