In theoretical computer science, the modal μ-calculus (Lμ, Lμ, sometimes just μ-calculus, although this can have a more general meaning) is an extension of propositional modal logic (with many modalities) by adding the least fixed point operator μ and the greatest fixed point operator ν {displaystyle u } , thus a fixed-point logic. In theoretical computer science, the modal μ-calculus (Lμ, Lμ, sometimes just μ-calculus, although this can have a more general meaning) is an extension of propositional modal logic (with many modalities) by adding the least fixed point operator μ and the greatest fixed point operator ν {displaystyle u } , thus a fixed-point logic. The (propositional, modal) μ-calculus originates with Dana Scott and Jaco de Bakker, and was further developed by Dexter Kozen into the version most used nowadays. It is used to describe properties of labelled transition systems and for verifying these properties. Many temporal logics can be encoded in the μ-calculus, including CTL* and its widely used fragments—linear temporal logic and computational tree logic. An algebraic view is to see it as an algebra of monotonic functions over a complete lattice, with operators consisting of functional composition plus the least and greatest fixed point operators; from this viewpoint, the modal μ-calculus is over the lattice of a power set algebra. The game semantics of μ-calculus is related to two-player games with perfect information, particularly infinite parity games. Let P (propositions) and A (actions) be two finite sets of symbols, and let V be a countably infinite set of variables. The set of formulas of (propositional, modal) μ-calculus is defined as follows: (The notions of free and bound variables are as usual, where ν {displaystyle u } is the only binding operator.)