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Web of Things

The Web of Things (WoT) is software architectural styles and programming patterns that allow real-world objects to be part of the World Wide Web. Similarly to what the Web (Application Layer) is to the Internet (Network Layer), the Web of Things provides an Application Layer that simplifies the creation of Internet of Things applications. The Web of Things (WoT) is software architectural styles and programming patterns that allow real-world objects to be part of the World Wide Web. Similarly to what the Web (Application Layer) is to the Internet (Network Layer), the Web of Things provides an Application Layer that simplifies the creation of Internet of Things applications. Rather than re-inventing completely new standards, the Web of Things reuses existing and well-known Web standards used in the programmable Web (e.g., REST, HTTP, JSON), semantic Web (e.g., JSON-LD, Microdata, etc.), the real-time Web (e.g., WebSockets) and the social Web (e.g., OAuth or social networks). Research in the Web of Things usually considers things in the broad sense of physical objects. Things can include (but is not limited to) tagged objects (RFID, NFC, QR codes, Barcodes, Image Recognition) to Wireless Sensor Networks (WSN), machines, vehicles and consumer electronics. While there are ongoing efforts to standardise it, the Web of Things is a set of best practices that can be classified according to the Web of Things architecture.

[ "Internet of Things", "The Internet", "internet internet of things", "semantic web of things" ]
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