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Thrust vectoring

Thrust vectoring, also thrust vector control or TVC, is the ability of an aircraft, rocket, or other vehicle to manipulate the direction of the thrust from its engine(s) or motor(s) in order to control the attitude or angular velocity of the vehicle. Thrust vectoring, also thrust vector control or TVC, is the ability of an aircraft, rocket, or other vehicle to manipulate the direction of the thrust from its engine(s) or motor(s) in order to control the attitude or angular velocity of the vehicle. In rocketry and ballistic missiles that fly outside the atmosphere, aerodynamic control surfaces are ineffective, so thrust vectoring is the primary means of attitude control. For aircraft, the method was originally envisaged to provide upward vertical thrust as a means to give aircraft vertical (VTOL) or short (STOL) takeoff and landing ability. Subsequently, it was realized that using vectored thrust in combat situations enabled aircraft to perform various maneuvers not available to conventional-engined planes. To perform turns, aircraft that use no thrust vectoring must rely on aerodynamic control surfaces only, such as ailerons or elevator; craft with vectoring must still use control surfaces, but to a lesser extent. In missile literature originating from Russian sources, thrust vectoring is often referred as 'gas-dynamic steering' or 'gas-dynamic control'. Nominally, the line of action of the thrust vector of a rocket nozzle passes through the vehicle's center of mass, generating zero net moment about the mass center. It is possible to generate pitch and yaw moments by deflecting the main rocket thrust vector so that it does not pass through the mass center. Because the line of action is generally oriented nearly parallel to the roll axis, roll control usually requires the use of two or more separately hinged nozzles or a separate system altogether, such as fins, or vanes in the exhaust plume of the rocket engine, deflecting the main thrust. Thrust vector control (TVC) is only possible when the propulsion system is creating thrust; separate mechanisms are required for attitude and flight path control during other stages of flight. Thrust vectoring can be achieved by four basic means: Thrust vectoring for many liquid rockets is achieved by gimbaling the whole engine. This involves moving the entire combustion chamber and outer engine bell as on the Titan II's twin first-stage motors, or even the entire engine assembly including the related fuel and oxidizer pumps. The Saturn V and the Space Shuttle used gimballed engines. A later method developed for solid propellant ballistic missiles achieves thrust vectoring by deflecting only the nozzle of the rocket using electric actuators or hydraulic cylinders. The nozzle is attached to the missile via a ball joint with a hole in the center, or a flexible seal made of a thermally resistant material, the latter generally requiring more torque and a higher power actuation system. The Trident C4 and D5 systems are controlled via hydraulically actuated nozzle. The STS SRBs used gimballed nozzles. Another method of thrust vectoring used on solid propellant ballistic missiles is liquid injection, in which the rocket nozzle is fixed, but a fluid is introduced into the exhaust flow from injectors mounted around the aft end of the missile. If the liquid is injected on only one side of the missile, it modifies that side of the exhaust plume, resulting in different thrust on that side and an asymmetric net force on the missile. This was the control system used on the Minuteman II and the early SLBMs of the United States Navy.

[ "Nozzle", "Thrust" ]
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