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Softening

Softening is a numerical trick used in N-body techniques to prevent numerical divergences when a particle comes too close to another (and the force goes to infinity). This is obtained by modifying the gravitational potential of each particle as Softening is a numerical trick used in N-body techniques to prevent numerical divergences when a particle comes too close to another (and the force goes to infinity). This is obtained by modifying the gravitational potential of each particle as where ϵ {displaystyle epsilon } is the softening parameter. The value of the softening parameter should be set small enough to keep simulations realistic.

[ "Quantum mechanics", "Statistics", "Composite material", "Metallurgy", "Lime softening", "Water softening", "Fabric softener", "Skin crust", "strain softening" ]
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