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Rigid transformation

In mathematics, a rigid transformation (also called Euclidean transformation or Euclidean isometry) is a geometric transformation of a Euclidean space that preserves the Euclidean distance between every pair of points. In mathematics, a rigid transformation (also called Euclidean transformation or Euclidean isometry) is a geometric transformation of a Euclidean space that preserves the Euclidean distance between every pair of points. The rigid transformations include rotations, translations, reflections, or their combination. Sometimes reflections are excluded from the definition of a rigid transformation by imposing that the transformation also preserve the handedness of figures in the Euclidean space (a reflection would not preserve handedness; for instance, it would transform a left hand into a right hand). To avoid ambiguity, this smaller class of transformations is known as proper rigid transformations (informally, also known as roto-translations). In general, any proper rigid transformation can be decomposed as a rotation followed by a translation, while any rigid transformation can be decomposed as an improper rotation followed by a translation (or as a sequence of reflections). Any object will keep the same shape and size after a proper rigid transformation. All rigid transformations are examples of affine transformations. The set of all (proper and improper) rigid transformations is a group called the Euclidean group, denoted E(n) for n-dimensional Euclidean spaces. The set of proper rigid transformation is called special Euclidean group, denoted SE(n). In kinematics, proper rigid transformations in a 3-dimensional Euclidean space, denoted SE(3), are used to represent the linear and angular displacement of rigid bodies. According to Chasles' theorem, every rigid transformation can be expressed as a screw displacement. A rigid transformation is formally defined as a transformation that, when acting on any vector v, produces a transformed vector T(v) of the form where RT = R−1 (i.e., R is an orthogonal transformation), and t is a vector giving the translation of the origin.

[ "Geometry", "Algorithm", "Computer vision", "Artificial intelligence" ]
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