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Sound reinforcement system

A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered. A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered. A sound reinforcement system for a rock concert in a stadium may be very complex, including hundreds of microphones, complex live sound mixing and signal processing systems, tens of thousands of watts of amplifier power, and multiple loudspeaker arrays, all overseen by a team of audio engineers and technicians. On the other hand, a sound reinforcement system can be as simple as a small public address (PA) system, consisting of, for example, a single microphone connected to a 100 watt amplified loudspeaker for a singer-guitarist playing in a small coffeehouse. In both cases, these systems reinforce sound to make it louder or distribute it to a wider audience. Some audio engineers and others in the professional audio industry disagree over whether these audio systems should be called sound reinforcement (SR) systems or PA systems. Distinguishing between the two terms by technology and capability is common, while others distinguish by intended use (e.g., SR systems are for live event support and PA systems are for reproduction of speech and recorded music in buildings and institutions). In some regions or markets, the distinction between the two terms is important, though the terms are considered interchangeable in many professional circles. A typical sound reinforcement system consists of; input transducers (e.g., microphones), which convert sound energy such as a person singing into an electric signal, signal processors which alter the signal characteristics (e.g., equalizers that adjust the bass and treble, compressors that reduce signal peaks, etc.), amplifiers, which produce a powerful version of the resulting signal that can drive a loudspeaker and output transducers (e.g., loudspeakers in speaker cabinets), which convert the signal back into sound energy (the sound heard by the audience and the performers). These primary parts involve varying numbers of individual components to achieve the desired goal of reinforcing and clarifying the sound to the audience, performers, or other individuals. Sound reinforcement in a large format system typically involves a signal path that starts with the signal inputs, which may be instrument pickups (on an electric guitar or electric bass) or a microphone that a vocalist is singing into or a microphone placed in front of an instrument or guitar amplifier. These signal inputs are plugged into the input jacks of a thick multicore cable (often called a snake). The snake then delivers the signals of all of the inputs to one or more mixing consoles. In a coffeehouse or small nightclub, the snake may be only routed to a single mixing console, which an audio engineer will use to adjust the sound and volume of the onstage vocals and instruments that the audience hears through the main speakers and adjust the volume of the monitor speakers that are aimed at the performers. Mid- to large-size performing venues typically route the onstage signals to two mixing consoles: the front of house (FOH), and the stage monitor system, which is often a second mixer at the side of the stage. In these cases, at least two audio engineers are required; one to do the main mix for the audience at FOH and another to do the monitor mix for the performers on stage. Once the signal arrives at an input on a mixing console, this signal can be adjusted in many ways by the sound engineer. A signal can be equalized (e.g., by adjusting the bass or treble of the sound), compressed (to avoid unwanted signal peaks), or panned (that is sent to the left or right speakers). The signal may also be routed into an external effects processor, such as a reverb effect, which outputs a wet (effected) version of the signal, which is typically mixed in varying amounts with the dry (effect-free) signal. Many electronic effects units are used in sound reinforcement systems, including digital delay and reverb. Some concerts use pitch correction effects (e.g., AutoTune), which electronically correct any out-of-tune singing. Mixing consoles also have additional sends, also referred to as auxes or aux sends (an abbreviation for 'auxiliary send'), on each input channel so that a different mix can be created and sent elsewhere for another purpose. One usage for aux sends is to create a mix of the vocal and instrument signals for the monitor mix (this is what the onstage singers and musicians hear from their monitor speakers or in-ear monitors). Another use of an aux send is to select varying amounts of certain channels (via the aux send knobs on each channel), and then route these signals to an effects processor. A common example of the second use of aux sends is to send all of the vocal signals from a rock band through a reverb effect. While reverb is usually added to vocals in the main mix, it is not usually added to electric bass and other rhythm section instruments.

[ "Audio signal flow", "Digital audio", "Audio signal processing" ]
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