A sound speed profile shows the speed of sound in water at different vertical levels. It has two general representations: A sound speed profile shows the speed of sound in water at different vertical levels. It has two general representations: Table 1 shows an example of the first representation; figure 1 shows the same information using the second representation. Although given as a function of depth, the speed of sound in the ocean does not depend solely on depth. Rather, for a given depth, the speed of sound depends on the temperature at that depth, the depth itself, and the salinity at that depth, in that order. The speed of sound in the ocean at different depths can be measured directly, e.g., by using a velocimeter, or, using measurements of temperature and salinity at different depths, it can be calculated using a number of different sound speed formulae which have been developed. Examples of such formulae include those by Wilson, Chen and Millero and Mackenzie. Each such formulation applies within specific limits of the independent variables. From the shape of the sound speed profile in figure 1, one can see the effect of the order of importance of temperature and depth on sound speed. Near the surface, where temperatures are generally highest, the sound speed is often highest because the effect of temperature on sound speed dominates. Further down the water column, as temperature decreases in the ocean thermocline, sound speed also decreases. At a certain point, however, the effect of depth, i.e., pressure, begins to dominate, and the sound speed increases to the ocean floor. Also visible in figure 1 is a common feature in sound speed profiles: the SOFAR channel. The axis of this channel is found at the depth of minimum sound speed. Sounds emitted at or near the axis of this channel propagate for very long horizontal distances, owing to the refraction of the sound back to the channel's center. Sound speed profile data are a necessary component of underwater acoustic propagation models, especially those based on ray tracing theory.