language-icon Old Web
English
Sign In

Fringe search

In computer science, fringe search is a graph search algorithm that finds the least-cost path from a given initial node to one goal node. In computer science, fringe search is a graph search algorithm that finds the least-cost path from a given initial node to one goal node. In essence, fringe search is a middle ground between A* and the iterative deepening A* variant (IDA*). If g(x) is the cost of the search path from the first node to the current, and h(x) is the heuristic estimate of the cost from the current node to the goal, then ƒ(x) = g(x) + h(x), and h* is the actual path cost to the goal. Consider IDA*, which does a recursive left-to-right depth-first search from the root node, stopping the recursion once the goal has been found or the nodes have reached a maximum value ƒ. If no goal is found in the first threshold ƒ, the threshold is then increased and the algorithm searches again. I.E. It iterates on the threshold.

[ "Best-first search", "Guided Local Search", "Incremental heuristic search" ]
Parent Topic
Child Topic
    No Parent Topic