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dPVS

Umbra is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, handheld consoles, iOS, Wii U and other platforms. Umbra is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, handheld consoles, iOS, Wii U and other platforms. Umbra provides the occlusion culling system for Unity game engine since Unity 3 release. Umbra is also available as a plug-in for Unreal Engine 3 and 4. Umbra’s technology is being used in many major video games such as Batman: Arkham Knight, Call of Duty: Ghosts, The Witcher 3: Wild Hunt, Destiny, Until Dawn, Killzone Shadow Fall, Mass Effect 2, Mass Effect 3, Guild Wars 2, RaiderZ, The Secret World, Lord of the Rings Online, Planetside 2, Alan Wake, Age of Conan: Hyborian Adventures, Grandia Online, EVE Online, Free Realms, Dragon Age Origins, Dragon Age II, Deus Ex: Mankind Divided, and DOOM. Umbra's technology has been licensed for use in video games by Bungie, Guerrilla Games, CD Projekt, Microsoft Studios, Team Dakota, Neversoft, Infinity Ward, Shanda, Vicarious Visions, Specular Interactive, Remedy, Red Duck Inc., Splash Damage, Softmax and several others. Umbra was spun off from Hybrid Graphics in 2005. Umbra acquired Hybrid Graphics' dPVS and continued its development. The next generation of this technology, named Umbra, was a hardware accelerated occlusion culling middleware. Umbra was released in September 2007. In 2009, Umbra Occlusion Booster was released, and it was optimized for multi-core systems such as Xbox 360, PlayStation 3 and PCs.

[ "Geometry", "Computer graphics (images)", "Cyclic voltammetry" ]
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