In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed (at 'run time'), by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine how the dynamic linker functions and how it is implemented. In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed (at 'run time'), by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine how the dynamic linker functions and how it is implemented. Linking is often referred to as a process that is performed when the executable is compiled, while a dynamic linker is a special part of an operating system that loads external shared libraries into a running process and then binds those shared libraries dynamically to the running process. This approach is also called dynamic linking or late linking. Dynamic-link library, or DLL, is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXEs, DLLs can contain code, data, and resources, in any combination. Data files with the same file format as a DLL, but with different file extensions and possibly containing only resource sections, can be called resource DLLs. Examples of such DLLs include icon libraries, sometimes having the extension ICL, and font files, having the extensions FON and FOT. In most Unix-like systems, most of the machine code that makes up the dynamic linker is actually an external executable that the operating system kernel loads and executes first in a process address space newly constructed as a result of calling exec or posix_spawn functions. At link time, the path of the dynamic linker that should be used is embedded into the executable image. When an executable file is loaded, the operating system kernel reads the path of the dynamic linker from it and then attempts to load and execute this other executable binary; if that attempt fails because, for example, there is no file with that path, the attempt to execute the original executable fails. The dynamic linker then loads the initial executable image and all the dynamically-linked libraries on which it depends, and starts the executable. As a result, the pathname of the dynamic linker is part of the operating system's application binary interface. In Unix-like systems that use ELF for executable images and dynamic libraries, such as Solaris, 64-bit versions of HP-UX, Linux, FreeBSD, NetBSD, OpenBSD, and DragonFly BSD, the path of the dynamic linker that should be used is embedded at link time into the .interp section of the executable's PT_INTERP segment. In those systems, dynamically loaded shared libraries can be identified by the filename suffix .so (shared object). The dynamic linker can be influenced into modifying its behavior during either the program's execution or the program's linking, and the examples of this can be seen in the run-time linker manual pages for various Unix-like systems. A typical modification of this behavior is the use of LD_LIBRARY_PATH and LD_PRELOAD environment variables, which adjust the runtime linking process by searching for shared libraries at alternate locations and by forcibly loading and linking libraries that would otherwise not be, respectively. An example is zlibc, also known as uncompress.so, which facilitates transparent decompression when used through the LD_PRELOAD hack; as a result, it is possible to read pre-compressed (gzipped) file data on BSD and Linux systems as if the files were not compressed, essentially allowing a user to add transparent compression to the underlying filesystem, although with some caveats. The mechanism is flexible, allowing trivial adaptation of the same code to perform additional or alternate processing of data during the file read, prior to the provision of said data to the user process that has requested it. In the Apple Darwin operating system, and in the macOS and iOS operating systems built on top of it, the path of the dynamic linker that should be used is embedded at link time into one of the Mach-O load commands in the executable image. In those systems, dynamically loaded shared libraries can be identified either by the filename suffix .dylib or by their placement inside the bundle for a framework.