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Image-based lighting

Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a specialized camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene. This allows highly detailed real-world lighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique. Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a specialized camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene. This allows highly detailed real-world lighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique. Image-based lighting often uses high dynamic range imaging for greater realism, though this is not universal. According to Fxguide, 'Almost all modern rendering software offers some type of image-based lighting, though the exact terminology used in the system may vary.' Motion picture production makes use of image-based lighting, and it can be seen in movies like Monsters University, The Great Gatsby, and Iron Man 2.

[ "Image-based modeling and rendering", "Image processing", "Volumetric lighting", "Per-pixel lighting" ]
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