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Design by contract

Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal, precise and verifiable interface specifications for software components, which extend the ordinary definition of abstract data types with preconditions, postconditions and invariants. These specifications are referred to as 'contracts', in accordance with a conceptual metaphor with the conditions and obligations of business contracts. The DbC approach assumes all client components that invoke an operation on a server component will meet the preconditions specified as required for that operation. Where this assumption is considered too risky (as in multi-channel or distributed computing) the inverse approach is taken, meaning that the server component tests that all relevant preconditions hold true (before, or while, processing the client component's request) and replies with a suitable error message if not. The term was coined by Bertrand Meyer in connection with his design of the Eiffel programming language and first described in various articles starting in 1986 and the two successive editions (1988, 1997) of his book Object-Oriented Software Construction. Eiffel Software applied for trademark registration for Design by Contract in December 2003, and it was granted in December 2004. The current owner of this trademark is Eiffel Software. Design by contract has its roots in work on formal verification, formal specification and Hoare logic. The original contributions include: The central idea of DbC is a metaphor on how elements of a software system collaborate with each other on the basis of mutual obligations and benefits. The metaphor comes from business life, where a 'client' and a 'supplier' agree on a 'contract' that defines, for example, that: Similarly, if the method of a class in object-oriented programming provides a certain functionality, it may: The contract is semantically equivalent to a Hoare triple which formalises the obligations. This can be summarised by the 'three questions' that the designer must repeatedly answer in the contract:

[ "Software construction" ]
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