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Self-modifying code

In computer science, self-modifying code is code that alters its own instructions while it is executing – usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance. Self-modification is an alternative to the method of 'flag setting' and conditional program branching, used primarily to reduce the number of times a condition needs to be tested. The term is usually only applied to code where the self-modification is intentional, not in situations where code accidentally modifies itself due to an error such as a buffer overflow. In computer science, self-modifying code is code that alters its own instructions while it is executing – usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance. Self-modification is an alternative to the method of 'flag setting' and conditional program branching, used primarily to reduce the number of times a condition needs to be tested. The term is usually only applied to code where the self-modification is intentional, not in situations where code accidentally modifies itself due to an error such as a buffer overflow. The method is frequently used for conditionally invoking test/debugging code without requiring additional computational overhead for every input/output cycle.

[ "Dead code", "Unreachable code", "Redundant code", "Object code" ]
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