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Think aloud protocol

Think-aloud (or thinking aloud) protocol (also talk-aloud protocol) is a protocol used to gather data in usability testing in product design and development, in psychology and a range of social sciences (e.g., reading, writing, translation research, decision making, and process tracing). The think-aloud method was introduced in the usability field by Clayton Lewis while he was at IBM, and is explained in Task-Centered User Interface Design: A Practical Introduction by C. Lewis and J. Rieman. The method was developed based on the techniques of protocol analysis by Ericsson and Simon. However, there are some significant differences between the way Ericsson and Simon propose that protocols be conducted and how they are actually conducted by usability practitioners, as noted by Boren and Ramey. These differences arise from the specific needs and context of usability testing; practitioners should be aware of these differences and adjust their method to meet their needs while still collecting valid data. For example, they may need to prompt for additional information more often than Ericsson and Simon would allow, but should take care not to influence what participants say and do. Think-aloud (or thinking aloud) protocol (also talk-aloud protocol) is a protocol used to gather data in usability testing in product design and development, in psychology and a range of social sciences (e.g., reading, writing, translation research, decision making, and process tracing). The think-aloud method was introduced in the usability field by Clayton Lewis while he was at IBM, and is explained in Task-Centered User Interface Design: A Practical Introduction by C. Lewis and J. Rieman. The method was developed based on the techniques of protocol analysis by Ericsson and Simon. However, there are some significant differences between the way Ericsson and Simon propose that protocols be conducted and how they are actually conducted by usability practitioners, as noted by Boren and Ramey. These differences arise from the specific needs and context of usability testing; practitioners should be aware of these differences and adjust their method to meet their needs while still collecting valid data. For example, they may need to prompt for additional information more often than Ericsson and Simon would allow, but should take care not to influence what participants say and do.

[ "Pedagogy", "Human–computer interaction", "Mathematics education", "Cognition", "Usability", "Partial concurrent thinking aloud" ]
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