This paper aims to elicit insights about sustainable wearables by investigating recent advancements in wearable technology and their applications. Wearable technology has advanced considerably from a technical perspective, but it has stagnated due to barriers without penetrating wider society despite early positive expectations. This situation is the motivation behind the focus on studies by many research groups in recent years into wearable applications that can provide the best value from a human-oriented perspective. The expectation is that a new means to resolve the issue can be found from a viewpoint of sustainability; this is the main point of this paper. This paper first focuses on the trend of wearable technology like bodily status monitoring, multi-wearable device control, and smart networking between wearable sensors. Second, the development intention of such technology is investigated. Finally, this paper discusses about the applications of current wearable technology from the sustainable perspective, rather than detailed description of the component technologies employed in wearables. In this paper, the definition of sustainable wearables is discussed in the context of improving the quality of individual life, social impact, and social public interest; those wearable applications include the areas of wellness, healthcare, assistance for the visually impaired, disaster relief, and public safety. In the future, wearables will not be simple data trackers or fun accessories but will gain extended objectives and meanings that play a valuable role for individuals and societies. Successful and sustainable wearables will lead to positive changes for both individuals and societies overall.
게임은 긴장, 즐거움, 재미를 위한 움직임이다. 게임 사용자는 게임을 위한 조작 장치인 버튼을 가지고 놀며, 버튼을 움직이는 다양한 방식에 대한 독특한 경험을 한다. 본 연구에서는 게임의 조작성을 버튼 조작의 복잡성과 버튼 조작의 재미로 분해해 어드벤처 게임에서 사물을 사용하는 조작 방식을 대상으로 게임의 조작성에 대한 함의를 논의했다. 즉, 게임은 복잡해도 재미있고, 단순해도 재미있는 특성이 있으며, 행동 특성을 고려해 버튼 조작을 디자인 할 필요가 있다.