Although walking machines exhibit many advantages over wheeled or tracked vehicles, legged vehicles have yet to be introduced in real applications because of the primitive development of specific techniques such as gait generation. This article addresses the design, implementation and experimentation of gaits to negotiate uneven terrain with a real machine. The gaits presented are a mixture of free and discontinuous gaits. Discontinuous gaits were selected because of their ground adaptability features and ease of implementation, while free gaits were chosen because they facilitate path tracking. The fusion of these two main gaits plus the addition of extra constraints to avoid leg-transfer deadlocking produced a new free-crab gait, a free-spinning gait and a free-turning gait. Some experiments have been conducted to illustrate the features of these gaits on a real machine.
Building construction is a great area for automation, but the incorporation of robots in the construction industry is a very slow affair because of the intrinsic difficulties. New requirements, however, now call for material‐handling manipulators to be used to help operators move and position heavy payloads without accidents. Builders are also being encouraged to provide automatic tools by the EU labour legislation, which limits the maximum payload that operators are allowed to carry. This paper introduces a manipulator to assist the operators in handling and installing pre‐manufactured plaster panels for indoor‐wall construction. This six degrees of freedom manipulator is fixed between floor and ceiling so that it can carry heavy payloads without tumbling. The whole system is easily assembled and disassembled to facilitate transportation between construction sites. The system's main features and its functions are presented.
This paper focuses on modeling the gait characteristics of a quadrupedal gallop. There have been a number of studies of the mechanics of the stance phase in which a foot is in contact with the ground. We seek to put these studies in the context of the stride, or overall motion cycle. The model used is theoretical, and is kept simple in the interest of transparency. It is compared to empirical data from observations of animals, and to data from experiments with robots such as our KOLT machine, and results from sophisticated simulation studies. Modeling of the energy loss inherent in the interaction between the system and the environment plays a key role in the study. Results include the discovery of a hidden symmetry in the gait pattern, usually regarded as being completely asymmetrical. Another result demonstrates that the velocities with which the two front feet impact and leave the ground are different, and similarly for the rear feet. The velocities of the foot pairs mirror each other. This is consistent with empirical observation, but is at variance with the assumption used almost universally when modeling stance. A further result elicits the importance of the pitch moment of inertia and other effects that make the mammalian architecture, in which the center of mass is closer to the shoulders than to the hips, beneficial..
Part I Walking Measurements and Algorithms Walking Robots Stability in Walking Robots Generation of Periodic Gaits Generation on Non-periodic Gaits New Approaches to Stability Part II Control Techniques Kinematics and Dynamics Improving Leg Speed by Soft Computing Techniques Virtual Sensors for Walking Robots Human-Machine Interaction The SIL04 Walking Robot Simulation Software for Walking Robots