The Moving-Target Traveling Salesman Problem (MT-TSP) aims to find a shortest path for an agent that starts at a stationary depot, visits a set of moving targets exactly once, each within one of their respective time windows, and then returns to the depot. In this paper, we introduce a new Mixed-Integer Conic Program (MICP) formulation that finds the optimum for the Multi-Agent Moving-Target Traveling Salesman Problem (MA-MT-TSP), a generalization of the MT-TSP involving multiple agents. We obtain our formulation by first restating the current state-of-the-art MICP formulation for MA-MT-TSP as a Mixed-Integer Nonlinear Nonconvex Program, and then reformulating it as a new MICP. We present computational results to demonstrate the performance of our approach. The results show that our formulation significantly outperforms the state-of-the-art, with up to a two-order-of-magnitude reduction in runtime, and up to over 90% tighter optimality gap.
Combined Target-Assignment and Path-Finding problem (TAPF) requires simultaneously assigning targets to agents and planning collision-free paths for agents from their start locations to their assigned targets. As a leading approach to address TAPF, Conflict-Based Search with Target Assignment (CBS-TA) leverages both K-best target assignments to create multiple search trees and Conflict-Based Search (CBS) to resolve collisions in each search tree. While being able to find an optimal solution, CBS-TA suffers from scalability due to the duplicated collision resolution in multiple trees and the expensive computation of K-best assignments. We therefore develop Incremental Target Assignment CBS (ITA-CBS) to bypass these two computational bottlenecks. ITA-CBS generates only a single search tree and avoids computing K-best assignments by incrementally computing new 1-best assignments during the search. We show that, in theory, ITA-CBS is guaranteed to find an optimal solution and, in practice, is computationally efficient.
Incremental graph search algorithms, such as D* Lite, reuse previous search efforts to speed up subsequent similar path planning tasks. These algorithms have demonstrated their efficiency in comparison with search from scratch, and have been leveraged in many applications such as navigation in unknown terrain. On the other hand, path planning typically involves optimizing multiple conflicting objectives simultaneously, such as travel risk, arrival time, etc. Multi-objective path planning is challenging as the number of Pareto-optimal solutions can grow exponentially with respect to the size of the graph, which makes it computationally burdensome to plan from scratch each time when similar planning tasks needs to be solved. This article presents a new multi-objective incremental search algorithm called Multi-Objective Path-Based D* Lite (MOPBD*) which reuses previous search efforts to speed up subsequent planning tasks while optimizing multiple objectives. Numerical results show that MOPBD* is more efficient than search from scratch and runs an order of magnitude faster than existing incremental method for multi-objective path planning.
This paper addresses a generalization of the well known multi-agent path finding (MAPF) problem that optimizes multiple conflicting objectives simultaneously such as travel time and path risk. This generalization, referred to as multi-objective MAPF (MOMAPF), arises in several applications ranging from hazardous material transportation to construction site planning. In this paper, we present a new multi-objective conflict-based search (MO-CBS) approach that relies on a novel multi-objective safe interval path planning (MO-SIPP) algorithm for its low-level search. We first develop the MO-SIPP algorithm, show its properties and then embed it in MO-CBS. We present extensive numerical results to show that (1) there is an order of magnitude improvement in the average low level search time, and (2) a significant improvement in the success rates of finding the Pareto-optimal front can be obtained using the proposed approach in comparison with the previous MO-CBS.
This paper investigates Path planning Among Movable Obstacles (PAMO), which seeks a minimum cost collision-free path among static obstacles from start to goal while allowing the robot to push away movable obstacles (i.e., objects) along its path when needed. To develop planners that are complete and optimal for PAMO, the planner has to search a giant state space involving both the location of the robot as well as the locations of the objects, which grows exponentially with respect to the number of objects. The main idea in this paper is that, only a small fraction of this giant state space needs to be explored during planning as guided by a heuristic, and most of the objects far away from the robot are intact, which thus leads to runtime efficient algorithms. Based on this idea, this paper introduces two PAMO formulations, i.e., bi-objective and resource constrained problems in an occupancy grid, and develops PAMO*, a search method with completeness and solution optimality guarantees, to solve the two problems. We then further extend PAMO* to hybrid-state PAMO* to plan in continuous spaces with high-fidelity interaction between the robot and the objects. Our results show that, PAMO* can often find optimal solutions within a second in cluttered environments with up to 400 objects.
Kinematic motion planning using geometric mechanics tends to prescribe a trajectory in a parameterization of a shape space and determine its displacement in a position space. Often this trajectory is called a gait. Previous works assumed that the shape space is Euclidean when often it is not, either because the robotic joints can spin around forever (i.e., has an 𝕊1 configuration space component, or its parameterization has an 𝕊1 dimension). Consider a shape space that is a torus; gaits that “wrap” around the full range of a shape variable and return to its starting configuration are valid gaits in the shape space yet appear as line segments in the parameterization. Since such a gait does not form a closed loop in the parameterization, existing geometric mechanics methods cannot properly consider them. By explicitly analyzing the topology of the underlying shape space, we derive geometric tools to consider systems with toroidal and cylindrical shape spaces.
The Resource Constrained Shortest Path Problem (RCSPP) seeks to determine a minimum-cost path between a start and a goal location while ensuring that one or multiple types of resource consumed along the path do not exceed their limits. This problem is often solved on a graph where a path is incrementally built from the start towards the goal during the search. RCSPP is computationally challenging as comparing these partial solution paths is based on multiple criteria (i.e., the accumulated cost and resource along the path), and in general, there does not exist a single path that optimizes all criteria simultaneously. Consequently, the search needs to maintain and explore a large number of partial paths in order to find an optimal solution. While a variety of algorithms have been developed to solve RCSPP, they either have little consideration about efficiently comparing and maintaining the partial paths, which reduces their overall runtime efficiency, or are restricted to handle only one resource constraint as opposed to multiple resource constraints. This paper develops Enhanced Resource Constrained A* (ERCA*), a fast A*-based algorithm that can find an optimal solution while satisfying multiple resource constraints. ERCA* leverages both the recent advances in multi-objective path planning to efficiently compare and maintain partial paths, and techniques from the existing RCSPP literature. Furthermore, ERCA* has a functional parameter to broker a trade-off between solution quality and runtime efficiency. The results show ERCA* often runs several orders of magnitude faster than an existing leading algorithm for RCSPP.
Multi-Agent Combinatorial Path Finding (MCPF) seeks collision-free paths for multiple agents from their initial to goal locations, while visiting a set of intermediate target locations in the middle of the paths. MCPF is challenging as it involves both planning collision-free paths for multiple agents and target sequencing, i.e., solving traveling salesman problems to assign targets to and find the visiting order for the agents. Recent work develops methods to address MCPF while minimizing the sum of individual arrival times at goals. Such a problem formulation may result in paths with different arrival times and lead to a long makespan, the maximum arrival time, among the agents. This paper proposes a min-max variant of MCPF, denoted as MCPF-max, that minimizes the makespan of the agents. While the existing methods (such as MS*) for MCPF can be adapted to solve MCPF-max, we further develop two new techniques based on MS* to defer the expensive target sequencing during planning to expedite the overall computation. We analyze the properties of the resulting algorithm Deferred MS* (DMS*), and test DMS* with up to 20 agents and 80 targets. We demonstrate the use of DMS* on differential-drive robots.