With Photoshop, you are able to effectively modify images and prepare them for use in Flash. Photoshop allows you to edit bitmapped images in ways Flash cannot. Flash 8, however, has added a great new set of features. Blend modes and filters further modify your image or object until it's just right. Using the native tools given to you in Flash 8 also greatly speeds up workflow and enhances the end users' experience.
There are three main parts to this chapter, which cover the final steps needed to finish off the skatepark promo. First, we'll take a look at using sound to complement our video clips, before taking a look at giving the user some feedback about the state of the video, and publishing our files for the web and for CD.
The two chapters we've just read have covered the work that we needed to do before we start using the video in Flash. In this chapter, we'll go a step further and see how we can manage and work with video content in Flash. In other words, this is where you'll start to get the payback for the hard work that you've put in over the past two chapters.KeywordsVideo ClipMouse ButtonCurve CornerVideo LayerMovie ClipThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
In case the first two chapters of this book have not drilled this into you so completely that you now have nightmares about it every night, we're going to repeat it once again. All of the cheats in this book are about one thing: fooling the user into seeing 3D on a 2D screen. There are many different methods for achieving this. At the very high end, we have complicated 3D engines that allow the creation and traversing of 3D worlds, complete with photo-realistic lighting and textures. On the other end of the scale, there's the kind of faux-3D that we're talking about in this book. Since Flash doesn't have a built-in 3D engine or the computational firepower for creating such an engine in ActionScript, we need to resort to trickery. This chapter is about using one of the most important clues that our brain processes when judging depth and perspective: the relative sizes of various objects. In other words, scale.KeywordsFrame RateMotion PathFigure OppositeSample FileMovie ClipThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
So far, we haven't given any attention at all to using sound with your videos because we've focused on illustrating how video works, without getting bogged down in any sound issues. In the following two chapters, we'll look at how Macromedia Flash MX works with sound files and how it can be combined with video files in your presentations.KeywordsVideo ClipFile SizeVideo FileAudio FileEvent SoundThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
You have some video, it's been edited, and is ready to import into Flash, right? Well... almost! Before we jump into importing the video there are several things we'll need to know about first. In this chapter, we'll look at how to get the most out of your video by optimizing the file size while retaining the best possible quality.KeywordsFrame RateVideo ClipFile SizeVideo FileVideo FormatThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
What is it we like so much about creating designs with three-dimensional elements? It seems that we can't get enough of 3D work, but why is it so eye-catching? After all, we see in real 3D every day of our lives! Some find creating 3D objects fun or neat, whereas others feel it is a way to express thoughts or ideas we may be familiar with in everyday lives. We like the idea of creating something that we've never seen in real life, such as a dinosaur or a spaceship. Seeing such a thing in 3D tricks your brain, even if for only a split second, that it might be real.KeywordsMovie ClipTransform ToolColor MixerStage SizeFlash MovieThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
As well as serving up straight video content, Flash gives us the opportunity to use its drawing tools to customize our video. Properties such as color, size, rotation, contrast, brightness, and so on can all be manipulated when a video is embedded in a movie clip. In this chapter, we'll take a look at the available properties (without any ActionScripting) to see how they can be used to create some cool effects, and how they can help to integrate your video content within your overall web site design.KeywordsVideo ClipVideo ContentSource FileAdvance EffectMovie ClipThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.